Under 19 Tournament
Under 19 Men's Playing Conditions
UNDER 19 MEN’S REGIONAL TOURNAMENT RULES
The Canterbury Under 19 Men’s Regional Tournament will consist of one Two-Day match and three One-Day matches. There is no provision for a rest day.
Red Kookaburra Club Match (156g 4-piece balls) or equivalent, as approved by Canterbury Cricket, will be used at this tournament.
Tournament Winners. The winner of the Under 19 Regional Tournament shall be the team which has the most number of points at the end of the tournament. Should two or more teams have the same number of points at the end of the four matches the tournament title shall be shared.
Two-Day Matches
1. Hours of play and Intervals
The scheduled hours of play on each day shall be:
First session 10.00am - 12.20pm
Luncheon Interval 12.20 pm - 1.00pm
Second session 1.00pm - 3.10pm
Tea Interval 3.10pm - 3.30pm
Third session 3.30pm - 5.30pm
Play shall continue on each day until the completion of 100 overs or until the scheduled cessation time, whichever is the latter.
If time is lost in a day’s play because of light, weather or any other unavoidable circumstance, then the above hours of play will be varied or extended where possible on that day or the next day to make up time lost and confined to the period 10.00am to 7.30pm.
2. Limitations of Overs for Pace Bowlers
Note: This restriction does not apply to spin bowlers
All pace bowlers (defined as bowlers where the wicketkeeper would normally stand back) are subject to a limitation of overs allowed to be bowled per day. This rule is made in the interests of player safety and follows extensive research findings throughout Australasia. Coaches are asked to apply the rule strictly and not to avoid it by bringing up the wicketkeeper artificially. Player safety must be placed as a higher priority than match results. In the event of any dispute at the tournament, the matter should be referred to Richard Hayward, Canterbury Cricket Director of Coaching, or, in his absence, the Tournament Manager, whose ruling will be final.
Pace Bowlers - Under 19 - Maximum of 8 overs per spell
Maximum of 20 overs per day
At the completion of a bowler’s spell, the bowler may not bowl again until the equivalent number of overs as the length of that spell are bowled from the same end.
In the event that bad weather or light conditions cause a continuous suspension of play, upon resumption of play a bowler may commence a new spell providing the break from their previous bowling spell is at least of one hour duration.
A bowler’s spell will be deemed to have finished at the end of a day’s play and a new spell may be commenced immediately the next day.
In the instance where an innings is concluded and a team is asked to follow-on, the bowler’s normal break between spells will apply.
In the event of a bowler inadvertently exceeding the number of overs permitted, any extra balls bowled will be deemed legal deliveries and whatever eventuates, if anything, as a result of these deliveries, the position will stand. Upon notification of this irregularity, the offending bowler will be immediately replaced and the over completed by another bowler. Any part over completed will count as a full over in so far as each bowler’s limits is concerned.
3. Points – Two-Day matches
Match Points:
First innings lead 4
First innings loss 0
First innings tie 2 each
First innings draw 1 each
Outright win – if leading on first innings 2
Outright win – if behind on first innings 4
Tied match (after completion of two innings each) 1 each
There are no bonus points.
One-Day Matches
1. Hours of Play and Intervals
In those matches where the start of play is not delayed or play is not interrupted, then:
First session: 10.00am – 1.30pm
Lunch interval: 1.30pm – 2.10pm
Second session: 2.10pm – 5.40pm
Session times may be varied by the tournament manager.
In a match which is delayed or interrupted by light, weather or ground conditions, the umpires shall be empowered to reschedule the interval and reduce its duration. If no play is possible before 1.00pm, lunch shall be taken at that time.
Two drinks breaks per session shall be permitted, each 1 hour 10 minutes apart. Under conditions of extreme heat the Umpires may permit extra intervals for drinks. An individual player may be given a drink either on the boundary edge or at the fall of a wicket, on the field, provided that no playing time is lost.
2. Length of innings
a. In an uninterrupted match, which includes a match where the start of play is delayed or when play is suspended, but where it is possible for both sides to bat 50 overs by 7.30pm:
i. Each team shall bat for 50 overs unless all out earlier.
ii. In the possible event of the team fielding first failing to bowl 50 overs by the expiration of 3hours 30 minutes from the commencement of its opponent’s innings it shall bowl out the 50 overs but its batting innings shall be limited to the same number of overs as it bowled to the opponents in the 3 hours 30 minutes from the commencement of its opponent’s innings. An over in progress at the expiration of the 3 hours 30 minutes from the commencement of the innings of the side batting first shall be deemed to have been bowled by the expiration of 3 hours 30 minutes.
iii. If the team batting first is all out and the last wicket falls within 2 minutes of the expiration of the 3 hours 30 minutes from the commencement of its innings, the innings of the side batting second shall be limited to the same number of overs as the innings of the team batting first (the over in which the last wicket falls to count as a complete over).
iv. If the team batting first is dismissed in less than 50 overs, the team batting second shall be entitled to bat for 50 overs except as provided for in ii. or iii. above.
v. In the event of the team fielding second failing to bowl, if necessary, 50 overs or the numbers of overs as provided in 1a.ii., iii or iv by the scheduled cessation time, the hours of play shall be extended until the required number of overs has been bowled, or a result achieved.
b. In matches where the start is delayed or where play is suspended and it is NOT possible to complete a 50 over match:
i. The object should always be to rearrange the number of overs so that both teams have the opportunity of batting for the same number of overs (minimum 20 overs per team). The calculation of the number of overs shall be based on an average rate of 15 overs per hour in the time remaining before the close of play at 7.30pm.
ii. If the number of overs of the side batting first is reduced, no fixed time will be specified for the close of its innings and in the event of the team fielding second failing to bowl, if necessary, the reduced number of overs by 7.30pm , the hours of play shall be extended until the required number of overs has been bowled or a result achieved.
iii. If, owing to a suspension of play during the innings of the team batting second, it is not possible for that team to have the opportunity of batting for the same number of overs as the team batting first, they will bat for a number of overs to be calculated on the basis of 4 minutes per over.
iv. The team batting second shall not bat for a greater number of overs as the team batting first unless the latter has been all out in less than the agreed number of overs.
c. A minimum of 20 overs bowled to each team shall constitute a match unless a team is dismissed in fewer overs.
3. The result
a. A result can be achieved only if both teams have had the opportunity of batting for at least 20 overs unless one team has been all out in less than 20 overs or unless the team batting second scores enough runs to win in less than 20 overs.
b. All other matches in which one or both teams have not had an opportunity of batting for a minimum of 20 overs shall be declared ‘No result’ matches.
c. In a match in which both teams have had the opportunity of batting for the agreed numbers of overs (i.e 50 overs in an uninterrupted match, or a lesser number of overs in an interrupted match) the team scoring the higher number of runs shall be the winner.
d. If the scores are equal, the result shall be a tie and no account shall be taken of the number of wickets which have fallen.
e. If, due to a suspension of play after the start of a match, the number of overs in the innings of either team has to be revised to a lesser number than originally allocated (minimum of 20 overs unless the provisions of 4a. apply), then the target score to be passed to win the match shall be calculated by multiplying the revised total number of overs for the innings by the average runs per over scored by the team batting first. If the team batting first was dismissed in less than its full entitlement of overs, the calculation of the run rate shall be based on the full number of overs to which it was entitled.
f. If the team batting second has not had the opportunity to complete the agreed number of overs, and neither has been all out, nor has it passed its opponents score, a ‘No Result’ will be declared.
4. Points
Win 4
Tie or No result 2 each
Loss 0
5. Number of Overs per Bowler
a. No bowlers shall bowl more than 10 six-ball overs in an innings. In a match where the start is delayed and the innings of both teams is restricted from the start to less than 50 overs, no bowler may bowl for more than one-fifth of the total overs allowed
b. Where the total overs is not divisible by 5, one additional over shall be allowed to the maximum number per bowler necessary to make up the balance.
e.g. In a 33 over match, three bowlers may bowl a maximum of seven overs and no other bowler may bowl more than six overs.
c. In the event of a bowler breaking down and not being able to complete an over, the remaining balls must be bowled by another bowler. Such part of an over will count as a full over only in so far as each bowler’s limit is concerned.
6. Field Restrictions: Powerplays
In addition to standard fielding restrictions, further fielding restrictions shall apply to certain overs in each innings. The nature of such fielding restrictions and the overs during which they shall apply (hereinafter referred to as the Powerplay Overs) are set out in the following paragraphs.
The following fielding restrictions shall apply:
a. Two semi-circles shall be drawn on the field of play. The semi-circles shall have as their centre the middle stump at either end of the pitch. The radius of each of the semi-circles shall be 30 yards (27.43m). The semi-circles shall be linked by two parallel straight lines, drawn on the field. The fielding restriction areas should be marked by continuous painted white lines or ‘dots’ at 5 yard (4.73m) intervals, each ‘dot’ to be covered by white plastic or rubber (but not metal) discs measuring 7 inches (18cm) in diameter.
During the first block of Powerplay Overs (as set out below), only two fieldsmen shall be permitted outside this fielding restriction area at the instant of delivery.
During the second and third Powerplay blocks only three fieldsmen shall be permitted outside the fielding restriction area at the instant of delivery.
b. Two inner circles shall be drawn on the field of play. The circles shall have as their centres the centre point of the popping crease at either end of the pitch. The radius at each of the circles shalle be 15 yards (13.72 m). The fielding restriction should be marked by ‘dots’. The segment of the circles reserved for the slip positions shall not be demarcated. During the initial block of Powerplay Overs (in an uninterrupted innings, the first 10), there must be a minimum of two stationery fieldsmen within this fielding restriction area at the instant of delivery. When a fast bowler is bowling the two stationery fieldsmen may be permitted to stand deeper than 15 yards (13.72m) (in the undemarcated area) provided only that they are standing in slip, leg slip or gully positions.
c. During the non Powerplay overs, no more than 5 fieldsmen shall be permitted outside the fielding restriction area referred to in clause a. above.
d. Subject to the provisions of e. below, the Powerplay overs apply for 20 overs per innings to be taken as follows:
i. The first block of Powerplay Overs (block of 10 overs for an uninterrupted match) shall be at the commencement of the innings.
ii. The remaining second and third block of Powerplay Overs (blocks of 5 overs for an uninterrupted match), one block shall be taken at the discretion of the fielding captain and the other at the discretion of the batsman at the wicket.
iii. A batsman must nominate his team’s Powerplay no later than the moment at which the umpires reaches the stumps at the bowler’s end for the start of the next over. The fielding captain may nominate his team’s Powerplay any time prior to the commencement of the over. The umpire who will stand at the bowler’s end for the commencement of a Powerplay block shall determine which side made the first request.
iv. Once a side has nominated a Powerplay, the decision cannot be reversed.
v. Should either team choose not to exercise their discretion, the Powerplay Overs will automatically commence at the latest available point in the innings (i.e in an uninterrupted match, one unclaimed Powerplay will begin at the start of the 46th over).
e. In circumstances when the number of overs of the batting team is reduced, the number of Powerplay Overs shall be reduced in accordance with the table below. For the sake of clarity, it should be noted that the table shall apply to both the 1st and 2nd innings of a match.
f. Each block of Powerplay Overs must commence at the start of an over.
g. If play is interrupted during the first or second Powerplay and on resumption the overs required to be bowled in that Powerplay have already been exceeded, then the subsequent Powerplay(s) will assume to have been taken consecutively up to that point.
h. If play is interrupted during the first Powerplay and resumes during the second Powerplay, the second Powerplay will have been deemed to have been nominated by the fielding captain.
i. If play is interrupted during a Powerplay and on resumption the total number of Powerplay overs has already been exceeded, then the fielding restrictions will be lifted immediately. Note that this is the only circumstance under which the Powerplay status can be changed during an over.
j. If following an interruption while a Powerplay is not in progress, it is found on resumption that the recalculated number of Powerplay Overs remaining equals or exceeds the number of overs to be bowled in the innings, then the Powerplays will commence at the start of the next over.
Numerical examples of adjustments to Powerplay Overs following an interruption-
A 50 over innings is interrupted after 9.3 overs and on resumption has been reduced to:
i. 38 overs – Powerplay Overs are 8+4+3. 2nd Powerplay is in progress with 1.3 out of the fielding team’s 4 overs completed. The batting sides 3 over Powerplay can start anytime after the 12th over.
ii. 28 overs – Powerplay Overs are 6+ 3+ 2. Powerplay is in progress with 0.3 out of 2 overs completed.
iii. 20 overs – Powerplay overs are 4+2+2. All Powerplay Overs have been completed. Non-Powerplay restrictions take effect immediately and do not need to wait until the end of the over.
A 50 over innings in which only the 1st Powerplay has been taken is interrupted after 34.2 overs and reduced to 40 overs. Powerplay Overs are 8+4+4. Powerplays automatically resume for the start of the next over (36th) and remain in force for the remainder of the innings.
k. At the commencement of each discretionary block of Powerplay Overs, the umpire shall signal such commencement to the scorers by rotating his arms in a large circle. If the batting side has chosen the Powerplay the umpire shall signal this to the scorers by tapping his hands above his head after the signal.
l. The umpires shall also indicate to the fielding captain that the batting side has chosen its Powerplay before any signal is made.
m. In the event of any infringement of any of the above fielding restrictions, the square leg umpire shall call and signal ‘No-Ball’.
7. Limitations of Overs for Pace bowlers
There are no limits on the number of overs per spell for pace bowlers playing in One-Day matches.
8. Wide Bowling
a. Umpires are instructed to apply a very strict and consistent interpretation in regard to this Law in order to prevent negative bowling wide of the wicket.
b. Any off-side or leg-side delivery which, in the opinion of the Umpire, does not give the batsman a reasonable opportunity to score shall be called a wide. As a guide on the legside, a ball landing clearly outside the leg stump going further away shall be called “Wide”. As a guide on the offside, a ball passing outside a line drawn between the bowling and popping creases, measured 750 mm from the outside of the off stump shall be called “Wide”. The above provisions do not apply if the striker makes contact with the ball.
c. A penalty of one run shall be scored. This penalty shall stand in addition to any other runs which are scored or awarded. All runs which are run or result from a Wide ball which is not a No-ball shall be scored as Wides.
9. No Ball
a. A bowler shall be allowed to bowl ONE short pitched delivery per over. A fast short pitched delivery is defined as a ball which passes or would have passed above the shoulder height of the striker standing upright at the crease
b. In the event of a bowler bowling more than one delivery which passes, or would have passed, above shoulder height when the striker is standing upright at the crease, the umpire shall call “No-Ball”.
c. Any delivery which passes on the full above waist height of a striker standing upright at the crease shall be called “No-Ball”, irrespective of the pace.
d. Penalty: A penalty of one run for a No-ball shall be awarded and shall in all cases be scored as No-balls. The penalty shall stand in addition to any other runs that are scored.
e. In addition for the purpose of this regulation, a ball that passes above the head height of the batsman, that prevents him being able to hit it with his bat by means of a normal cricket stroke shall be called “Wide”.
f. For the avoidance of doubt, any fast short pitched delivery that is called a wide under this playing condition shall also count as the allowable short pitched delivery in the over.
g. If a bowler delivers a foot fault No-ball a ‘Free Hit’ will apply to the delivery following this No-ball.
Field changes are not permitted for the ‘Free Hit’ delivery unless there is a change of striker.
A batsman cannot be dismissed off a ‘Free Hit’ other than under the circumstances of a No-ball delivery.
If the delivery for a ‘Free Hit’ is not a legitimate delivery (any kind of No-ball or Wide ball) then the next delivery will become a ‘Free Hit’ for whichever batsman is facing it.
The Bowler’s end Umpire will signal a ‘Free Hit’ by extending one arm straight upwards and moving it in a circular motion.
10. Length of boundaries
The minimum length of boundaries shall be 50 metres radius and the maximum length shall be 60 metres when measured from the centre.
11. Tournament Winners
Should two or more teams have the same number of points at the end of the four matches the tournament title shall be shared.
